Investor Relations

Overview

Our mission is to develop artificial intelligence and machine learning enabled gaming and non-gaming mobile applications with particular focus predictive apps.

We develop and operate quality games currently in Turkey with strategy to expand initially into Middle East and the United States. According to the Global Games Market Report, the world’s 2.7 billion gamers will spend $159.3 Billion on games in 2020 and the market will surpass $200 billion by 2023. The report cites three key reasons by mobile gaming will continue to grow:

  • Mobile gaming has the lowest barrier to entry: more than two-fifths of the global population owns a smartphone—and many mobile titles are free to play.
  • Mobile gaming as an alternative to PC cafes: the closure of these cafes has led many to (temporarily) churn to mobile gaming.
  • The mobile development process is less complex and, therefore, less likely to suffer delays from COVID-19-related disruption.

Market Opportunity

Turkey: According to gaming and esports agency Gaming in Turkey, a total of $853 million was spent on the Turkish gaming market in 2018, up from some $810 million the previous year. The Turkish Gaming Industry Report showed that about half of this figure, $400 million, stemmed from mobile games, up from $372.4 million in 2017, while PC and console games marked reached a volume of $453 million, up from $437.6 million in the previous year. It also revealed that in the gaming market, with more than 30 million gamers, an average of $2.3 million a day was spent on games last year. Given these figures announced for 2018, Turkey has remained 18th in the world gaming market, while it is the top gaming market in the Middle East region, followed by Saudi Arabia at $800 million

Middle East & North Africa: The mobile gaming industry in the Middle East is growing at a rate of 25% each year. Middle East is home to the most active gaming community globally, indicates Newzoo – a games market insights and analytics firm. The fastest growing online gaming population in the world is in the Middle East, with a growth rate of 25% compared to Latin America (13.9%), Asia-Pacific (9.2%), North America (4%) and Western Europe (4.8%). The Middle East gaming market is set to triple in size to $4.4 billion by 2022. In 2016, gaming revenues in the GCC alone stood at $1.05 billion.

Summary

Novart Digital Inc. currently owns three mobile apps and five under development. We currently have 1,645,000 downloads, 226,800 users and 50,100 monthly active users (MAU). The numbers have been achieved with zero spending on sales and marketing.

Netcapital

Novart Digital Inc. started Netcapital campaign for a limited time. Click here for more information.